Color Clutch is a set of tools (an injector and a set of DLLs) designed to solve some of the color calibration shortcomings of the DirectX 6 through 11 APIs. If using a color calibration profile, many games, and other similar full screen DirectX applications, will lose your color calibration and revert to the default sRGB profile. Color Clutch is designed to prevent this from happening in games where there isn't a workaround or a workaround isn't ideal.
You need Color Clutch only if you use a monitor color profile other than the default, sRGB. These color profiles can be generated manually via monitor calibration tools, such as the "Display Color Calibration" found in Windows 7, or automatically, usually via a USB device that sits directly on the surface of the monitor that will generate a color profile for use with that monitor.
In addition, some games offer an indirect workaround, achieved by setting the rendering or windowing to "Full Screen (Windowed)" or "Windowed Full Screen". While this will hold the color calibration, it still may be useful to use Color Clutch and the traditional "Full Screen" for alt-tabbing or performance reasons.
Download the latest version from the project page. Extract it wherever you want (typically "C:\Program Files\" or "C:\Program Files (x86)\" for 64 bit editions of Windows), and read the included readme.txt to get you started. Example batch files are included to make things even easier.